Isometric 2D roguelike bullet-hell shooter developed for the Pelifarmi training program in a span of ~5 weeks.
Link to the game page
In this project I was in charge of project & scrum management, and implementing features including:
- Bullet-hell projectiles
- Enemy AI & pathfinding
- Procedural room generation
- Modular weapons & pickups
- Isometric top-down shooter gameplay
