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BOIRO

Isometric 2D roguelike bullet-hell shooter developed for the Pelifarmi training program in a span of ~5 weeks.
Link to the game page

In this project I was in charge of project & scrum management, and implementing features including:

  • Bullet-hell projectiles
  • Enemy AI & pathfinding
  • Procedural room generation
  • Modular weapons & pickups
  • Isometric top-down shooter gameplay

Engine: Unity, Languages: C#
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