Game programmer specializing in Unity & C# and Unreal Engine fundamentals. Shipped multiple titles across PC, mobile and web. Currently building an online ARPG.#
Games and how to make them have been a passion of mine for as long as I could remember. From being obsessed with videogames and computers it naturally evolved into a curiosity as to how they are actually made.
I started by learning Java, then moved to Unity. After junior high, I earned college and university degrees in game programming.
Deep and complex game mechanics pique my interest but I find passion in working on even the simplest of games.
I am always striving to write clean, maintainable and performant code and to focus on the bigger picture: architecture. I constantly seek to improve my skills and seek new opportunities to utilize them.
Technical Strengths:#
- C#: Gameplay Systems, Architecture
- Unity Engine: Modern Unity 6 Features
- Backend & Databases: UGS, SQL, MongoDB, GraphQL
- Multiplayer: NGO, server hosting & mediation, server-authoritative models
I am currently working solo full-time(ish) on an online server-authoritative “diablo-like” Sci-Fi ARPG.
Alongside gamedev, I’m very passionate about music (especially metal), I play guitar, write and produce for my band.